- 中文名: 奥日与黑暗森林:终极版
- 开发: Moon Studios
- 发行: Xbox Game Studios
- 平台: PC
- Nintendo Switch
- Xbox One
- 游戏类型: ACT
- 游戏引擎: Unity
- 游玩人数: 1人
- 发行日期: 2016年3月11日
- 官方网站: https://www.orithegame.com/blind-forest/
The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. “Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all. NEW IN THE DEFINITIVE EDITION • Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more! • Discover Naru’s past in two brand new environments. • Master two powerful new abilities – Dash and Light Burst. • Find new secret areas and explore Nibel faster by teleporting between Spirit Wells.
more...
比起二更喜欢1
同类型的游戏是顶尖。虽然剧情还好,对美术风格也是觉得有好有坏,但综合表现也无可指摘,绝对是8分以上的半神作
年青时代接触的第一款类银河地下城游戏,音乐和美术质量很高
可能是我的错觉,三段跳感觉和二段跳没什么区别,根本跳不高。血量太低,而且没有能量,卡关了。
音画的极致享受,一流的情绪调动,但旁白阿巴阿巴。难度较为友好,但键盘操作一坨。
几年前卡关,7个小时竟然只打了61%的进度。第二次打最终boss追击战还是卡了一次,背景上升气流真的是难意识到。本作的特色就是猛击机制,极大增强了游戏体验与操作感,只要这招用得好,任何怪物都是位移的工具罢了。相比于空洞骑士没有死亡惩罚加上无敌猛击,难度是简单非常多的。剧情没有谜语人,清晰易懂。
视觉.音乐.游戏体验都是享受
对于我这种手残的有点难了,但很推荐美术风格。
美术和音乐神中神。关卡设计其实也没想象中那么难,我这个手残也没感觉多坐牢,就是这个引导有点傻逼,那个灯我第一次过去的时候居然没出发剧情,然后我自己放上去了,后面绕了半天不知道要干嘛……但是是童年回忆了,唉,游戏风云
玩之前的印象以为是休闲向的游戏,没想到是难度向的跑酷游戏,实际游玩比较考验耐力