Portal:Revolution

  • 中文名: 传送门:革命
  • 平台: PC
  • 游戏类型: 解谜
  • 游玩人数: 1
  • 发行日期: 2024年1月7日
  • 引擎: Source
  • 开发商: Second Face Software
  • 发行: Second Face Software

推荐本条目的目录

/ 更多目录

谁玩这部游戏?

/ 3人想玩 / 10人玩过 / 1人在玩
Over 40 new puzzles
The campaign contains 40 brand new puzzles making use of new test elements and presents existing mechanics in a new way not seen in Portal 2.

-Resurrected "Pneumatic Diversity Vent" element
-New laser cube variant
-Over 15 puzzles using only the blue Portal-Gun
-Gel Cleansing Field

Difficulty
Portal: Revolutions puzzle difficulty starts where Portal 2 stops, but fear not. All new mechanics and advanced portal tricks are taught to you. We have ensured through rigorous playtesting that every player can solve the puzzles. Although very few chambers require portals to be fired mid-air, no puzzles require advanced tricky movement.

Depending on your experience with Portal 2 mechanics, you can expect about 5 to 8 hours of playtime.

Set inbetween Portal and Portal 2, Portal: Revolution tells a brand new story using new characters. You play as a test subject who is awoken by a personality sphere called Stirling and join his mission to find a powerful device capable of restoring Aperture to its former glory.


ENGINE
Portal: Revolution uses a modified version of Portal 2: Community Edition's engine, which is a custom version of the Counter-Strike: Global Offensive Source Engine branch using licensed source code provided by Valve Software.

This allowed us to introduce many mechanics and improvements to the engine to create an experience which would be impossible in Portal 2.
more...

关联条目

评论

讨论版

吐槽箱

YOUQY 玩过 @ 2024-6-16 00:33

2024-06-15 『Portal: Revolution』10h通关纪念!又一部优秀的饭制MOD! 前期限制只能使用蓝色传送门的关卡非常棒,单门玩法在系列作品里是比较少见的;后面也加入了一些新的解谜元素,电闸、压力球、吸气喷气管道、激光“传送”方块等,可惜后面的关卡对于这些元素没有更加深入的设计;关卡难度整体中等偏简单,不过也有一些巧妙的设计让人眼前一亮;缺点的话就是中期坠落井底后的跑路流程有点拖沓了,后期的谜题包括BOSS战相比前期略显单薄…… 总体而言还是非常优秀的一部传送门饭制MOD!

抖Mの萌二 玩过 @ 2024-4-28 20:43

流程很短难度中等偏下,无攻略10小时内就能通关。喜欢传送门系列的玩家一定不要错过。 游戏前半段只能开一扇蓝门,看似限制了解密手段,实则因此诞生了不少让人眼前一亮的精彩关卡设计。 与之相比,后半段大场景太多,反而没有太多优秀的关卡。 剧情也不错,后半段的小搭档很萌很可爱。

玛尔快快跑~~~GM 玩过 @ 2024-4-28 20:43

以传送门为核心的解谜变量实在过于庞大,以至于任何一种新交互的出现都能改变解谜的新鲜度和思路,如开关闸、管道和双激光传送盒,都极具吸引力,但广度探索大于深度挖掘;本作罕见地增加了单门解谜的深度,将曾经止步于前期的单门机制参与进了传送门其它作品后期才出现的机关,且在难度合理的前提下让单门机制剥离“教学、简单”等标签,重新带来不一样的解谜体验;全8章整体解谜难度尚低,很显然在解谜上还有更多深挖的余地,但解谜新要素和对话文案的优秀让游戏体验丝毫不觉枯燥;新交互要素之间无过多关系,若将各关卡的新要素两两组合,恐怕会出现更多神关卡,但游戏难度可能不太好平衡,尤其要素众多的情况下,优质关卡的产出可能更加依赖于设计者的灵光乍现;脑研小姐姐超可爱!

更多吐槽 »